More than Interactivity: Designing a Critical AI Game Beyond Ludo-Centrism.

This article presents our work-in-progress game Sea of Paint, aimed at exploring concerns around contemporary machine-learning-based AI technologies. It is a narrative-driven game with dialogues and a custom-made text-to-image system as its core mechanics. We identify our design approach as non-ludo...

Descripción completa

Detalles Bibliográficos
Publicado en:Humanities (2076-0787) Vol. 14; no. 4; pp. 88 - 101
Autores principales: Zhou, Hongwei, Meng, Fandi, Kosolapova, Katherine, Wadrip-Fruin, Noah
Formato: Artículo
Publicado: MDPI Apr2025
Materias:
Acceso en línea:Ver este registro en EBSCOhost