Promoting Intraprofessional Collaboration and Critical Thinking With Escape Rooms: An Example of a Clinical Skills Class.
Importance: Although gamification is recognized for enhancing motivation and learning outcomes, there is a need for specific evidence on how innovative methods, such as educational escape rooms, affect learning experiences and teamwork. Objective: This study examined the effectiveness of using the e...
| Publicado en: | American Journal of Occupational Therapy Vol. 79; no. 3; pp. 1 - 12 |
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| Autores principales: | , |
| Formato: | pictorial research tables/charts randomized controlled trial Journal Article |
| Publicado: |
American Occupational Therapy Association
May/Jun2025
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=184950608&site=ehost-live header: @attributes: shortDbName: ccm uiTerm: 184950608 longDbName: CINAHL Complete uiTag: AN controlInfo: bkinfo: dissinfo: jinfo: jid: 02729490 44I jtl: American Journal of Occupational Therapy issn: 02729490 maglogo: N pubinfo: dt: May/Jun2025 vid: 79 iid: 3 pid: 6680 pub: American Occupational Therapy Association place: North Bethesda, Maryland artinfo: ui: 184950608 184950608 184950608 10.5014/ajot.2025.050874 184950608 ppf: 1 ppct: 11 formats: fmt: – @attributes: type: T – @attributes: type: P tig: atl: Promoting Intraprofessional Collaboration and Critical Thinking With Escape Rooms: An Example of a Clinical Skills Class. aug: au: Fan, Chia-Wei Case, Vicki affil: Chia-Wei Fan, OTR/L, PhD, is Associate Professor, Department of Occupational Therapy, AdventHealth University, Orlando, FL sug: subj: Gamification Evaluation Gamification Utilization Learning Methods Students, Occupational Therapy Occupational Therapy Assistants Clinical Competence Education Human Female Male Young Adult Adult Randomized Controlled Trials Random Assignment Pretest-Posttest Control Group Design Student Knowledge Evaluation Scales Teamwork Effect Size Student Attitudes Simulations Wilcoxon Signed Rank Test Paired T-Tests Data Analysis Software Descriptive Statistics Adult: 19-44 years Female Male ab: Importance: Although gamification is recognized for enhancing motivation and learning outcomes, there is a need for specific evidence on how innovative methods, such as educational escape rooms, affect learning experiences and teamwork. Objective: This study examined the effectiveness of using the educational escape room as an innovative approach for occupational therapy (OT) and occupational therapy assistant (OTA) students. Design: One-group, preexperimental, pre- and poststudy. Setting: A simulation laboratory at a university. Participants: Seventy-six OT and 38 OTA students enrolled in clinical skills classes were randomly assigned to teams of OT and OTA students. Intervention: An escape room incorporating associated topics covered in the clinical skills course. Students worked collaboratively and applied their combined knowledge and critical thinking skills to solve 10 puzzles to escape in 1 hr. Outcomes and Measures: The Readiness for Interprofessional Learning Scale, Self-Assessment Scale for Active Learning and Critical Thinking, and a researcher-developed knowledge assessment were administered 2 wk before and immediately after the escape room experience to evaluate the students' intraprofessional collaboration, activity learning, critical thinking skills, and knowledge levels. Results: Students' readiness for teamwork, activity learning, and critical thinking skills increased after participating in the escape room experience. Students' knowledge levels also improved, with a moderate effect size. These results suggest the possible benefits of educational escape rooms. Conclusions and Relevance: Escape rooms are an increasingly popular, innovative teaching modality in health care education. This study validated that escape rooms promote students' learning outcomes and intraprofessional teamwork. Plain-Language Summary: This study assessed the effectiveness of using an escape room as a teaching tool in a clinical skills class for occupational therapy (OT) and occupational therapy assistant (OTA) students. The findings revealed significant improvements in the students' teamwork, active learning, critical thinking skills, and knowledge levels after the escape room experience. These results suggest that incorporating escape rooms into OT education can enhance learning outcomes and should be further explored in future studies with more rigorous experimental designs. This innovative approach benefits students' academic development and can affect OT practice. Fostering collaboration and critical thinking better prepares students to provide comprehensive and effective care to their future clients. This study contributes to the growing body of research that supports active learning pedagogies in OT education, highlighting the importance of engaging and experiential learning methods in preparing students for real-world practice. This study assessed the effectiveness of using an escape room as a teaching tool in a clinical skills class for occupational therapy and occupational therapy assistant students. pubtype: Academic Journal doctype: pictorial research tables/charts randomized controlled trial Journal Article ougenre: Article language: English refInfo: holdings: @attributes: islocal: N |
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