Developing an Interdisciplinary Hands‐On Learning Activity With the 6E Model to Improve Students' STEM Knowledge, Learning Motivation and Creativity.

Background: Based on the embodied cognition perspective, interdisciplinary hands‐on learning combines several disciplines, such as science, technology, engineering and mathematics (STEM), to improve students' capacity to solve real‐world problems. Despite the popularity of interdisciplinary hands‐on...

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Publicado en:Journal of Computer Assisted Learning Vol. 41; no. 3; pp. 1 - 16
Autores principales: Chen, Jyun‐Chen, Liu, Chia‐Yu
Formato: pictorial research tables/charts Journal Article
Publicado: Wiley-Blackwell Jun2025
Acceso en línea:Ver este registro en EBSCOhost
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        02664909
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      dt: Jun2025
      vid: 41
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      pub: Wiley-Blackwell
      place: Malden, Massachusetts
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        10.1111/jcal.70031
        185452173
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        atl: Developing an Interdisciplinary Hands‐On Learning Activity With the 6E Model to Improve Students' STEM Knowledge, Learning Motivation and Creativity.
      aug:
        au:
          Chen, Jyun‐Chen
          Liu, Chia‐Yu
        affil: Research Center for Curriculum and Instruction, National Academy for Educational Research, New Taipei City, Taiwan
      sug:
        subj:
          Program Development
          Learning Methods
          Academic Performance
          Robotics
          Students, High School
          Student Knowledge
          Quality Improvement
          Human
          Male
          Female
          Adult
          Purposive Sample
          Nonrandomized Trials
          Pretest-Posttest Design
          Analysis of Covariance
          Artificial Intelligence
          User-Computer Interface
          Motivation
          Creativeness
          Teaching Materials
          Cognition
          T-Tests
          Adult: 19-44 years
          Male
          Female
      ab: Background: Based on the embodied cognition perspective, interdisciplinary hands‐on learning combines several disciplines, such as science, technology, engineering and mathematics (STEM), to improve students' capacity to solve real‐world problems. Despite the popularity of interdisciplinary hands‐on learning, particularly the six‐phase 6E model, more studies that include longer instructional durations, rigorous study designs and participants who understand the basic STEM knowledge and skills are required to validate this type of learning's effects on student performance. Objectives: This study developed an interdisciplinary hands‐on robotics activity using a non‐equivalent pretest–posttest control group design and examined its effects on high school students' learning performance. Methods: We developed 20 classes (1000 min) for a hands‐on robotics activity for 80 high school students. The experimental group (EG) (n = 54) received the complete 6E model phases, whereas the control group (CG) (n = 54) received the less complete 6E model phases. All students were taught to build a robotic hand through hands‐on practice before completing a robot‐controlling task that involved human‐computer interaction and used image recognition techniques from artificial intelligence. Results and Conclusions: The findings demonstrate that all high school students' STEM knowledge, learning motivation and creativity increased after the course. Remarkably, only if the high school students' pretest scores on STEM knowledge and learning motivation tests were lower in EG did they outperform the CG on these posttests. This finding highlights the importance of offering support to students who lack prior knowledge. The experimental group demonstrated greater creativity than did the control group. The implications of incorporating interdisciplinary hands‐on learning into the 6E model's specific phases were discussed.
      pubtype: Academic Journal
      doctype:
        pictorial
        research
        tables/charts
        Journal Article
      ougenre: Article
    language: English
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