A Critical Examination of the Impact of Serious Games on Learning Music: A Systematic Literature Review.

Background: Serious games (SGs) have been increasingly utilised in various domains of education and training. These SGs are a compelling and impactful pedagogical tool that have demonstrated the potential to transform users' perspectives in a multitude of fields, including music. Objectives: This pa...

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Publicado en:Journal of Computer Assisted Learning Vol. 41; no. 3; pp. 1 - 21
Autores principales: Siklafidou, Eleftheria, Satratzemi, Maya, Xinogalos, Stelios
Formato: research systematic review tables/charts Journal Article
Publicado: Wiley-Blackwell Jun2025
Acceso en línea:Ver este registro en EBSCOhost
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      dt: Jun2025
      vid: 41
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      pub: Wiley-Blackwell
      place: Malden, Massachusetts
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        10.1111/jcal.70050
        185452191
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        atl: A Critical Examination of the Impact of Serious Games on Learning Music: A Systematic Literature Review.
      aug:
        au:
          Siklafidou, Eleftheria
          Satratzemi, Maya
          Xinogalos, Stelios
        affil: Department of Applied Informatics, University of Macedonia, Thessaloniki, Greece
      sug:
        subj:
          Games Utilization
          Music Education
          Learning Methods
          Human
          Systematic Review
          Libraries, Electronic
          Skill Acquisition
          Teaching Methods
          Descriptive Statistics
      ab: Background: Serious games (SGs) have been increasingly utilised in various domains of education and training. These SGs are a compelling and impactful pedagogical tool that have demonstrated the potential to transform users' perspectives in a multitude of fields, including music. Objectives: This paper presents a systematic literature review (SLR) on the use of SGs as educational tools for teaching elements of music and instrumental practices. Specifically, the primary objectives of this review are threefold: First, to identify the specific music skills that have been enhanced through the utilisation of SGs and to determine whether their primary purpose is to serve as an introduction to music learning or as a tool for teaching musical instruments. Second, to examine the game mechanics and learning mechanics employed within these SGs. Third, to observe and systematically categorise the aspects of SGs that are assessed and the evaluation methods used to measure their effectiveness. Method: To identify suitable studies for this analysis, we conducted a research process utilising the following digital libraries: Scopus, ACM Digital Library, and IEEE Xplore. The keywords employed during the search included 'SGs', 'educational games', 'music', and 'music education'. Additionally, the search incorporated specific terms aimed at assessing the relevance of titles and abstracts with respect to Music and SGs. The analysis yielded a total of 32 studies, providing empirical evidence regarding the impact of SGs on the learning process and student engagement. Results and Conclusions: The results indicate a diverse range of SGs with distinct approaches for addressing the challenges in music elements and instruments, albeit most of them are currently unavailable. The various initiatives found affirm the effectiveness of SGs in enhancing music learning and students' music skills development by fostering their interest in the subject matter. Our SLR may be of interest to music educators who aim to incorporate SGs in educational settings, researchers designing informed empirical studies and SG creators who can benefit from feedback to improve their products.
      pubtype: Academic Journal
      doctype:
        research
        systematic review
        tables/charts
        Journal Article
      ougenre: Article
    language: English
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