Gamification for Wildfire Education and Safety Training: A Systematic Literature Review and Meta‐Analysis.

Background: Wildfires have become increasingly frequent and destructive, highlighting the need for more effective public education on safety and preparedness. Gamification, the use of game design elements in non‐game contexts, offers a promising strategy to enhance learner engagement and educational...

Descripción completa

Detalles Bibliográficos
Publicado en:Journal of Computer Assisted Learning Vol. 41; no. 5; pp. 1 - 23
Autores principales: Huang, Tianqi, Feng, Zhenan, Paes, Daniel, Ying, Fei, Zhao, Xilei, Kinateder, Max, Langer, E. R., Lovreglio, Ruggiero
Formato: meta analysis research systematic review tables/charts Journal Article
Publicado: Wiley-Blackwell Oct2025
Acceso en línea:Ver este registro en EBSCOhost
fields @attributes:
  recordID: 1
pdfLink:
plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=188234206&site=ehost-live
header:
  @attributes:
    shortDbName: ccm
    uiTerm: 188234206
    longDbName: CINAHL Complete
    uiTag: AN
  controlInfo:
    bkinfo:
    dissinfo:
    jinfo:
      jid:
        02664909
        6M1
      jtl: Journal of Computer Assisted Learning
      issn: 02664909
      maglogo: Y
    pubinfo:
      dt: Oct2025
      vid: 41
      iid: 5
      pid: 480
      pub: Wiley-Blackwell
      place: Malden, Massachusetts
    artinfo:
      ui:
        188234206
        188234206
        188234206
        10.1111/jcal.70108
        188234206
      ppf: 1
      ppct: 22
      formats:
      tig:
        atl: Gamification for Wildfire Education and Safety Training: A Systematic Literature Review and Meta‐Analysis.
      aug:
        au:
          Huang, Tianqi
          Feng, Zhenan
          Paes, Daniel
          Ying, Fei
          Zhao, Xilei
          Kinateder, Max
          Langer, E. R.
          Lovreglio, Ruggiero
        affil: School of Built Environment, College of Sciences, Massey University, Auckland, New Zealand
      sug:
        subj:
          Wildfires Education
          Safety Education
          Gamification Utilization
          Program Implementation
          Outcomes of Education
          Human
          Systematic Review
          Meta Analysis
          Decision Making
          Coding
          Simulations
          Software
          Quality Assessment
          Effect Size
          Data Analysis Software
          Descriptive Statistics
          Funding Source
      ab: Background: Wildfires have become increasingly frequent and destructive, highlighting the need for more effective public education on safety and preparedness. Gamification, the use of game design elements in non‐game contexts, offers a promising strategy to enhance learner engagement and educational effectiveness compared to traditional methods. Objective: This study aims to investigate the application of gamification in wildfire education and training, evaluating its effectiveness and highlighting key benefits and challenges. Methods: A systematic literature review was conducted using the PRISMA 2020 framework. The review includes 38 articles selected from the Web of Science (WoS) and Scopus databases, which were published from 2007 to 2025, pertinent to the integration of gamification in wildfire simulation or education applications. This review examined gamification in wildfire education through planning, conducting and reporting stages, and included a meta‐analysis to assess the effect size of immersive versus non‐immersive applications. Eligible studies were quality assessed using predefined criteria and analysed to extract key characteristics. VOSviewer was used to conduct a keyword co‐occurrence analysis, identifying major research themes. SPSS was used to calculate the effect size for the meta‐analysis. Results and Conclusions: The findings reveal that different gamification strategies distinctly influence user engagement, motivation, learning effectiveness and overall user experience within wildfire education contexts. Through keyword co‐occurrence analysis, the study maps the intellectual landscape of the field, identifying key thematic clusters and emerging trends. Moreover, the meta‐analysis provides empirical evidence of the impact of immersive gamification, showing a small but statistically significant effect in learning outcomes (Hedges' g = 0.18, p = 0.04). This review identifies five critical research gaps: the underrepresentation of safety behaviour outcomes, limited theoretical integration, lack of community‐level and prevention‐oriented educational interventions and insufficient attention to implementation barriers. These insights offer a targeted research agenda and practical guidance for advancing the design and deployment of gamified wildfire education initiatives. The novelty and contribution of this study lie in the comprehensive synthesis on the functional roles of gamification in shaping learning outcomes in the wildfire education context.
      pubtype: Academic Journal
      doctype:
        meta analysis
        research
        systematic review
        tables/charts
        Journal Article
      ougenre: Article
    language: English
    refInfo:
    holdings:
      @attributes:
        islocal: N