The use of virtual reality for tactical learning: the moderation of expertise and visuospatial abilities.
Virtual reality (VR) is gaining traction in sports for training and athlete preparation. Yet, its impact depending on learners' cognitive abilities remains uncertain. This study investigates the efficiency of immersive VR versus non-immersive animation in the memorisation of soccer tactics, with a f...
| Publicado en: | International Journal of Sport & Exercise Psychology Vol. 23; no. 7; pp. 1171 - 1189 |
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| Autores principales: | , |
| Formato: | Artículo |
| Publicado: |
Taylor & Francis Ltd
Dec2025
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ssf&AN=189263148&site=ehost-live header: @attributes: shortDbName: ssf uiTerm: 189263148 longDbName: Social Sciences Full Text (H.W. Wilson) uiTag: AN controlInfo: bkinfo: jinfo: jid: 1612197X UXG jtl: International Journal of Sport & Exercise Psychology issn: 1612197X maglogo: N pubinfo: dt: Dec2025 vid: 23 iid: 7 pid: 377 pub: Taylor & Francis Ltd artinfo: ui: 189263148 10.1080/1612197X.2024.2380693 ppf: 1171 ppct: 18 formats: fmt: – @attributes: type: T – @attributes: type: P size: 840KB tig: atl: The use of virtual reality for tactical learning: the moderation of expertise and visuospatial abilities. aug: au: Ben Mahfoudh, Hatem Zoudji, Bachir affil: LARSH – Laboratoire de Recherche Sociétés & Humanités, Univ. Polytechnique Hauts-de-France, Valenciennes, France su: Virtual reality Cognitive ability Experiential learning Expertise Immersive design Visuomotor coordination Soccer training Athlete training sug: subj: Virtual reality Cognitive ability Experiential learning Other Spectator Sports Expertise Immersive design Visuomotor coordination Soccer training Athlete training keyword: expertise memory soccer tactics visuospatial abilities expertise memory soccer tactics visuospatial abilities ab: Virtual reality (VR) is gaining traction in sports for training and athlete preparation. Yet, its impact depending on learners' cognitive abilities remains uncertain. This study investigates the efficiency of immersive VR versus non-immersive animation in the memorisation of soccer tactics, with a focus on learners' expertise levels and visuospatial abilities (VSA). A total of 104 participants, comprising novices (N = 52) and expert soccer players (N = 52), underwent VSA assessment through a computerised test. Subsequently, participants memorised and reproduced soccer scenes presented in both immersive and non-immersive formats. Results indicate a higher learning performance for non-immersive animation over VR in scene memorisation, except for high-VSA expert participants, who were able to benefit from VR. The study suggests that coaches should consider expertise levels and VSA when choosing visualisations for communication and learning sessions and be cautious with emerging technologies like VR, as it may hinder athletes' learning efficiency. pubtype: Academic Journal doctype: Article src: R language: English refInfo: copyright: @attributes: flag: N holdings: @attributes: islocal: N |
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