The use of virtual reality for tactical learning: the moderation of expertise and visuospatial abilities.

Virtual reality (VR) is gaining traction in sports for training and athlete preparation. Yet, its impact depending on learners' cognitive abilities remains uncertain. This study investigates the efficiency of immersive VR versus non-immersive animation in the memorisation of soccer tactics, with a f...

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Publicado en:International Journal of Sport & Exercise Psychology Vol. 23; no. 7; pp. 1171 - 1189
Autores principales: Ben Mahfoudh, Hatem, Zoudji, Bachir
Formato: Artículo
Publicado: Taylor & Francis Ltd Dec2025
Materias:
Acceso en línea:Ver este registro en EBSCOhost
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      dt: Dec2025
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      pub: Taylor & Francis Ltd
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        atl: The use of virtual reality for tactical learning: the moderation of expertise and visuospatial abilities.
      aug:
        au:
          Ben Mahfoudh, Hatem
          Zoudji, Bachir
        affil: LARSH – Laboratoire de Recherche Sociétés & Humanités, Univ. Polytechnique Hauts-de-France, Valenciennes, France
      su:
        Virtual reality
        Cognitive ability
        Experiential learning
        Expertise
        Immersive design
        Visuomotor coordination
        Soccer training
        Athlete training
      sug:
        subj:
          Virtual reality
          Cognitive ability
          Experiential learning
          Other Spectator Sports
          Expertise
          Immersive design
          Visuomotor coordination
          Soccer training
          Athlete training
      keyword:
        expertise
        memory
        soccer tactics
        visuospatial abilities
        expertise
        memory
        soccer tactics
        visuospatial abilities
      ab: Virtual reality (VR) is gaining traction in sports for training and athlete preparation. Yet, its impact depending on learners' cognitive abilities remains uncertain. This study investigates the efficiency of immersive VR versus non-immersive animation in the memorisation of soccer tactics, with a focus on learners' expertise levels and visuospatial abilities (VSA). A total of 104 participants, comprising novices (N = 52) and expert soccer players (N = 52), underwent VSA assessment through a computerised test. Subsequently, participants memorised and reproduced soccer scenes presented in both immersive and non-immersive formats. Results indicate a higher learning performance for non-immersive animation over VR in scene memorisation, except for high-VSA expert participants, who were able to benefit from VR. The study suggests that coaches should consider expertise levels and VSA when choosing visualisations for communication and learning sessions and be cautious with emerging technologies like VR, as it may hinder athletes' learning efficiency.
      pubtype: Academic Journal
      doctype: Article
      src: R
    language: English
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