Concept Maps as a Content and Language Integrated Learning Facilitator in Digital Gaming Contexts: Triangulated Evidence From Students' Learning Achievements, Perceptions and Behavioural Patterns.

Background: While both Content and Language Integrated Learning (CLIL) and Digital Game‐Based Learning (DGBL) are widely recognised as effective methods to enhance bilingual education, their combination often leads to cognitive overload and fragmented learning experiences. In Taiwan's bilingual educ...

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Bibliographic Details
Published in:Journal of Computer Assisted Learning Vol. 41; no. 6; pp. 1 - 18
Main Authors: Hsieh, Shu‐Fang, Hwang, Gwo‐Jen
Format: clinical trial pictorial research tables/charts Journal Article
Published: Wiley-Blackwell Dec2025
Online Access:View this record in EBSCOhost