Concept Maps as a Content and Language Integrated Learning Facilitator in Digital Gaming Contexts: Triangulated Evidence From Students' Learning Achievements, Perceptions and Behavioural Patterns.
Background: While both Content and Language Integrated Learning (CLIL) and Digital Game‐Based Learning (DGBL) are widely recognised as effective methods to enhance bilingual education, their combination often leads to cognitive overload and fragmented learning experiences. In Taiwan's bilingual educ...
| Published in: | Journal of Computer Assisted Learning Vol. 41; no. 6; pp. 1 - 18 |
|---|---|
| Main Authors: | , |
| Format: | clinical trial pictorial research tables/charts Journal Article |
| Published: |
Wiley-Blackwell
Dec2025
|
| Online Access: | View this record in EBSCOhost |