Gamification and the Ambiguities of Digital Play in Contemporary Fiction.
Uncertainty and ambiguity are central dimensions of play. In video-game design and experience, they are dramatically amplified by the material uncertainties built into digital technologies. This article explores the ways in which contemporary fiction imagines and negotiates the ambiguity of digital...
| Publicado en: | Substance: A Review of Theory & Literary Criticism Vol. 54; no. 3; pp. 34 - 53 |
|---|---|
| Autor principal: | |
| Formato: | Literary Criticism |
| Publicado: |
Johns Hopkins University Press
2025
|
| Materias: | |
| Acceso en línea: | Ver este registro en EBSCOhost |