Convergent Evolution: An Intermedial Approach to Worldbuilding in Videogames and Narrative Fiction.

The aim of this paper is to show how the concept of convergent evolution can be adapted from genetics to the study of the development and hybridisation of artistic products. In biology, convergent evolution explains why the same mutations may appear in unrelated species that live in different enviro...

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Detalles Bibliográficos
Publicado en:Caietele Echinox Vol. 49; pp. 79 - 97
Autor principal: Dacin, Mihai
Formato: Artículo
Publicado: Echinox Cultural Foundation 2025
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Acceso en línea:Ver este registro en EBSCOhost
Descripción
Sumario:The aim of this paper is to show how the concept of convergent evolution can be adapted from genetics to the study of the development and hybridisation of artistic products. In biology, convergent evolution explains why the same mutations may appear in unrelated species that live in different environments. The main mutation I will be focusing on is the introduction of fragmentary narration in the Elden Ring and Black Myth: Wukong games, and the novel Mécaniques du chaos, by Daniel Rondeau. I will argue that all of them use this formal mutation to achieve the same goal, namely a complex and incorporative fictional world, which gives agency to its player/reader to fill ontological gaps in the framework of the story.