Convergent Evolution: An Intermedial Approach to Worldbuilding in Videogames and Narrative Fiction.
The aim of this paper is to show how the concept of convergent evolution can be adapted from genetics to the study of the development and hybridisation of artistic products. In biology, convergent evolution explains why the same mutations may appear in unrelated species that live in different enviro...
| Publicado en: | Caietele Echinox Vol. 49; pp. 79 - 97 |
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| Formato: | Artículo |
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Echinox Cultural Foundation
2025
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=hlh&AN=191316131&site=ehost-live header: @attributes: shortDbName: hlh uiTerm: 191316131 longDbName: Humanities International Complete uiTag: AN controlInfo: bkinfo: jinfo: jid: 1582960X 90EZ jtl: Caietele Echinox issn: 1582960X maglogo: N pubinfo: dt: 2025 vid: 49 pid: 52779 pub: Echinox Cultural Foundation artinfo: ui: 191316131 10.24193/cechinox.2025.49.05 ppf: 79 ppct: 18 formats: fmt: @attributes: type: P size: 1.2MB tig: atl: Convergent Evolution: An Intermedial Approach to Worldbuilding in Videogames and Narrative Fiction. aug: au: Dacin, Mihai affil: Babeș-Bolyai University, Cluj-Napoca, Romania su: Video games Narratives Convergent evolution Social evolution Rondeau, Daniel sug: subj: Video games Narratives Convergent evolution Social evolution Rondeau, Daniel keyword: Convergent Evolution Corporality Cultural Evolution Intermedial Hybridisation Narrative Fiction Ontological Gaps Spatiality Videogame Worldbuilding ab: The aim of this paper is to show how the concept of convergent evolution can be adapted from genetics to the study of the development and hybridisation of artistic products. In biology, convergent evolution explains why the same mutations may appear in unrelated species that live in different environments. The main mutation I will be focusing on is the introduction of fragmentary narration in the Elden Ring and Black Myth: Wukong games, and the novel Mécaniques du chaos, by Daniel Rondeau. I will argue that all of them use this formal mutation to achieve the same goal, namely a complex and incorporative fictional world, which gives agency to its player/reader to fill ontological gaps in the framework of the story. pubtype: Academic Journal doctype: Article src: R language: English refInfo: copyright: @attributes: flag: Y custom: Copyright of Caietele Echinox is the property of Echinox Cultural Foundation and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. item: Caietele Echinox holder: Echinox Cultural Foundation dt: @attributes: year: 2025 holdings: @attributes: islocal: N |
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