Digitally Mediated Problem-based Learning Integrating Aneuk Jamee Cultural Values to Enhance Computational Thinking and Cultural Identity in Primary Education.

This study aimed to develop a problem-based learning model that integrates Aneuk Jamee cultural values through the use of digital platforms to improve the quality of learning in elementary schools. The method used is research and development (R&D) based on the Plomp approach, which includes the stag...

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Publicado en:Pertanika Journal of Social Sciences & Humanities Vol. 34; no. 1; pp. 401 - 434
Autores principales: Mardhatillah, Khotimah, Khusnul, Sari, Zihan Novita, Kamarudin, Nurzatulshima, Dony, Novrian, Huzaimah, Cempa, Diana, Ilfi Nur
Formato: Artículo
Publicado: Universiti Putra Malaysia Feb2026
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Acceso en línea:Ver este registro en EBSCOhost
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      dt: Feb2026
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      pub: Universiti Putra Malaysia
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        atl: Digitally Mediated Problem-based Learning Integrating Aneuk Jamee Cultural Values to Enhance Computational Thinking and Cultural Identity in Primary Education.
      aug:
        au:
          Mardhatillah
          Khotimah, Khusnul
          Sari, Zihan Novita
          Kamarudin, Nurzatulshima
          Dony, Novrian
          Huzaimah, Cempa
          Diana, Ilfi Nur
        affil:
          Department of Elementary Education, State University of Malang, 65145 Malang, Indonesia
          Department of Elementary School Teacher Education, State University of Malang, 65145 Malang, Indonesia
          Department of Physical Education, Health, and Recreation, State University of Malang, 65145 Malang, Indonesia
          Department of Science and Technical Education, Universiti Putra Malaysia, 43400 UPM Serdang, Selangor, Malaysia
          Department of Chemistry Education, Islamic University of Kalimantan Muhammad Arsyad Al Banjari Banjarmasin, 70123 Banjarmasin, Indonesia
      su:
        Problem-based learning
        Computational thinking
        Digital technology
        Culture
        Elementary education
        Cultural identity
        Educational innovations
        Digital platforms
        Indonesia
      sug:
        subj:
          Indonesia
          Problem-based learning
          Computational thinking
          Digital technology
          Culture
          Elementary education
          Cultural identity
          Educational innovations
          Digital platforms
      keyword:
        21st century skills
        Aneuk Jamee
        digital platform
        elementary school
        local culture
        problem-based learning
      ab: This study aimed to develop a problem-based learning model that integrates Aneuk Jamee cultural values through the use of digital platforms to improve the quality of learning in elementary schools. The method used is research and development (R&D) based on the Plomp approach, which includes the stages of initial investigation, design, development, formative evaluation, implementation, and dissemination of the product. The participants were thirty fourth-grade students (N=30; aged 9-11 years) in a public elementary school in Malang, Indonesia. The research instruments included learning tools, student books, activity sheets, and computational thinking ability tests. The results show that integrating local culture into learning increases motivation, active participation, and students' understanding of the material and cultural values. This model has also been proven to support the development of 21st century skills such as critical thinking, creativity, and collaboration. Expert validation indicated that the developed tools were highly feasible for use, and trial results showed a significant improvement in students' computational thinking abilities. This research makes a tangible contribution to innovation in culturally based and contextually relevant digital technology learning while strengthening students' cultural identity in the global era.
      pubtype: Academic Journal
      doctype: Article
      src: R
    language: English
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      custom: Copyright of Pertanika Journal of Social Sciences & Humanities is the property of Universiti Putra Malaysia and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use.
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          year: 2026
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