Autoeficacia en el aprendizaje, compromiso académico y participación en Minecraft: oportunidades del juego en la enseñanza de las ciencias de la comunicación.

Introduction. Minecraft has been widely used in educational spaces with positive effects on the development of creativity, engagement or collaboration. Methodology. This article shows the results of a learning experience based on the Minecraft game, in postgraduate students in the field of communica...

Full description

Bibliographic Details
Published in:Revista Latina de Comunicación Social no. 80; pp. 63 - 88
Main Authors: Montoya, Maria Isabel Villa, Padilla, David Sebastián Baldeón, Montoya-Bermúdez, Diego Fernando, Ramos, Aura María Vargas
Format: Article
Published: Revista Latina de Comunicacion Social 2022
Subjects:
Online Access:View this record in EBSCOhost