Dialogue Through Play: Games as a Bridge for Citizen Engagement.

Background: Digital games are increasingly used as tools for civic and societal engagement, particularly to reach younger and digitally literate publics on complex issues such as climate change. While such approaches can facilitate large‐scale participation and raise awareness, their capacity to sup...

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Publicado en:Journal of Computer Assisted Learning Vol. 42; no. 3; pp. 1 - 11
Autores principales: Harris, Rebecca, Hollins, Paul, Garg, Anchal, Hewage, Pradeep, Watson, Paul, Iwendi, Celestine, Ower, Jude, Schuur, Joost
Formato: pictorial research tables/charts Journal Article
Publicado: Wiley-Blackwell Jun2026
Acceso en línea:Ver este registro en EBSCOhost
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      dt: Jun2026
      vid: 42
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      pub: Wiley-Blackwell
      place: Malden, Massachusetts
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        10.1002/jcal.70236
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        atl: Dialogue Through Play: Games as a Bridge for Citizen Engagement.
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          Harris, Rebecca
          Hollins, Paul
          Garg, Anchal
          Hewage, Pradeep
          Watson, Paul
          Iwendi, Celestine
          Ower, Jude
          Schuur, Joost
        affil: University of Greater Manchester, Bolton, UK
      sug:
        subj:
          Consumer Participation
          Video Games
          Public Policy
          Questionnaires
          Climate Change Prevention and Control
          Human
          Male
          Female
          Adult
          Exploratory Research
          Descriptive Statistics
          Inferential Statistics
          Chi Square Test
          Communication
          Decision Making
          Attitude to Health
          Internet
          Digital Technology
          Program Evaluation
          Interviews
          Open-Ended Questionnaires
          Funding Source
          Adult: 19-44 years
          Male
          Female
      ab: Background: Digital games are increasingly used as tools for civic and societal engagement, particularly to reach younger and digitally literate publics on complex issues such as climate change. While such approaches can facilitate large‐scale participation and raise awareness, their capacity to support deliberative forms of civic engagement within real‐world policy contexts remains insufficiently examined. Objectives: This study examines whether and how survey‐based engagement embedded within a commercial digital game can move beyond surface‐level participation towards forms of engagement relevant to policy deliberation. Methods: The paper reports on an exploratory case study (GCS1) conducted within the GREAT project, in which a multiple‐choice climate policy survey was embedded into a commercial multiplayer game. The design prioritised scale and accessibility over deliberative depth, enabling large‐scale, anonymous data collection from a predominantly young and digitally literate population. Descriptive and inferential analyses were used to examine patterns of engagement and policy preferences across demographic groups. Results and Conclusions: The embedded survey achieved high levels of participation, demonstrating the feasibility of game‐based data collection at scale and the potential of games to introduce climate policy issues to digitally engaged publics. However, expressed engagement and policy preferences did not provide evidence of deliberative reasoning, reflecting constraints associated with survey design, platform demographics and the absence of reflective or dialogic mechanisms. Game‐based surveys are therefore best understood as complementary entry points for civic engagement rather than standalone tools for democratic deliberation, highlighting the need to integrate games within broader deliberative and institutional frameworks. Lay Description: What is currently known about this topic? ○Digital games are increasingly used to engage citizens with climate and policy issues.What does this paper add? ○This study shows that surveys embedded in a commercial game can reach large audiences but have limited capacity to support reflective policy deliberation.Implications for practice/or policy: ○Game‐based surveys work best as entry points for engagement when linked to wider deliberative and policy processes.
      pubtype: Academic Journal
      doctype:
        pictorial
        research
        tables/charts
        Journal Article
      ougenre: Article
    language: English
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