Dialogue Through Play: Games as a Bridge for Citizen Engagement.
Background: Digital games are increasingly used as tools for civic and societal engagement, particularly to reach younger and digitally literate publics on complex issues such as climate change. While such approaches can facilitate large‐scale participation and raise awareness, their capacity to sup...
| Publicado en: | Journal of Computer Assisted Learning Vol. 42; no. 3; pp. 1 - 11 |
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| Autores principales: | , , , , , , , |
| Formato: | pictorial research tables/charts Journal Article |
| Publicado: |
Wiley-Blackwell
Jun2026
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| Acceso en línea: | Ver este registro en EBSCOhost |