Dialogue Through Play: Games as a Bridge for Citizen Engagement.
Background: Digital games are increasingly used as tools for civic and societal engagement, particularly to reach younger and digitally literate publics on complex issues such as climate change. While such approaches can facilitate large‐scale participation and raise awareness, their capacity to sup...
| Published in: | Journal of Computer Assisted Learning Vol. 42; no. 3; pp. 1 - 11 |
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| Main Authors: | , , , , , , , |
| Format: | pictorial research tables/charts Journal Article |
| Published: |
Wiley-Blackwell
Jun2026
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| Online Access: | View this record in EBSCOhost |