A Bayesian Meta‐Analysis of Digital Game‐Enhanced Vocabulary Learning.
Background: Digital game‐enhanced vocabulary learning (DGEVL), referring to the use of commercial off‐the‐shelf games for vocabulary learning, has attracted growing scholarly interest. Although existing studies predominantly report positive effects, previous reviews have conflated different game typ...
| Published in: | Journal of Computer Assisted Learning Vol. 42; no. 3; pp. 1 - 24 |
|---|---|
| Main Authors: | , |
| Format: | equations & formulas research systematic review tables/charts Journal Article |
| Published: |
Wiley-Blackwell
Jun2026
|
| Online Access: | View this record in EBSCOhost |