Gaming Technology in Pediatric Cerebral Palsy and Related Neuromuscular Conditions: A Scoping Review.
Background: Children with cerebral palsy (CP) and related neuromuscular conditions often experience barriers to physical activity due to motor and cognitive impairments. Active video games (AVG), with or without adaptive technologies (AT), have demonstrated potential to improve outcomes in these pop...
| Publicado en: | NeuroRehabilitation Vol. 58; no. 4; pp. 503 - 520 |
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| Autores principales: | , , , , |
| Formato: | pictorial research systematic review tables/charts Journal Article |
| Publicado: |
Sage Publications Inc.
Jun2026
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| Acceso en línea: | Ver este registro en EBSCOhost |