Gaming Technology in Pediatric Cerebral Palsy and Related Neuromuscular Conditions: A Scoping Review.

Background: Children with cerebral palsy (CP) and related neuromuscular conditions often experience barriers to physical activity due to motor and cognitive impairments. Active video games (AVG), with or without adaptive technologies (AT), have demonstrated potential to improve outcomes in these pop...

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Publicado en:NeuroRehabilitation Vol. 58; no. 4; pp. 503 - 520
Autores principales: Stevenson, Jordan, Martin, Susanna E, English, Mahala G, Pawliuk, Colleen, Robillard, Julie M
Formato: pictorial research systematic review tables/charts Journal Article
Publicado: Sage Publications Inc. Jun2026
Acceso en línea:Ver este registro en EBSCOhost
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      dt: Jun2026
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      place: Thousand Oaks, California
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        atl: Gaming Technology in Pediatric Cerebral Palsy and Related Neuromuscular Conditions: A Scoping Review.
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          Stevenson, Jordan
          Martin, Susanna E
          English, Mahala G
          Pawliuk, Colleen
          Robillard, Julie M
        affil: Division of Neurology, Department of Medicine, The University of British Columbia, Vancouver, BC, Canada
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        subj:
          Cerebral Palsy Rehabilitation
          Video Games
          Neuromuscular Diseases Rehabilitation
          Assistive Technology
          Treatment Outcomes
          Health Status Evaluation
          Cognition Evaluation
          Quality of Life Evaluation
          Human
          Male
          Female
          Child
          Scoping Review
          Funding Source
          Medline
          Virtual Reality
          Augmented Reality
          Gamification
          Muscular Dystrophy Rehabilitation
          Functional Status
          Embase
          Robotics
          Biofeedback
          Treatment Duration
          Electromyography
          Gait Analysis
          Heart Rate
          Balance, Postural
          Motor Skills
          Upper Extremity Physiology
          Grip Strength
          Cardiorespiratory Fitness
          Physical Mobility
          Electroencephalography
          Walking Speed
          Functional Assessment
          Child: 6-12 years
          Male
          Female
      ab: Background: Children with cerebral palsy (CP) and related neuromuscular conditions often experience barriers to physical activity due to motor and cognitive impairments. Active video games (AVG), with or without adaptive technologies (AT), have demonstrated potential to improve outcomes in these populations. Objective: This scoping review mapped existing research on AVG and AT in pediatric CP and related neuromuscular conditions, summarizing intervention characteristics and effects on physical, cognitive, and quality of life (QoL) outcomes. Methods: The review followed PRISMA-ScR guidelines. Four databases were searched up to November 2025 (MEDLINE, Embase, Web of Science, and IEEE Xplore), supplemented by a manual citation search using Google Scholar. Eligible studies included participants under 18 years with CP and related neuromuscular conditions, reported physical, cognitive, or QoL outcomes, employed AVG, virtual/augmented reality, or gamified interventions, and were peer-reviewed and published in English. Results: A total of 192 studies were included, of which 178 examined the impact of AVG and immersive technology on physical outcomes in children with either CP (n = 173), muscular dystrophy (n = 7), or CP and a mix of related conditions (n = 12). Fewer studies included cognitive (n = 17) and QoL (n = 46) outcome measures. Findings highlighted substantial heterogeneity in study design, outcome measures, gaming devices, and AT implemented, limiting comparability and generalization. Despite this variability, AVG interventions seemed to improve patient outcomes, especially in physical function. Conclusion: We underscore the need for standardized measures to guide the development of gaming interventions that benefit patient outcomes.
      pubtype: Academic Journal
      doctype:
        pictorial
        research
        systematic review
        tables/charts
        Journal Article
      ougenre: Article
    language: English
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