Longitudinal Relations Between Internet Gaming Disorder Symptoms, Depressive Symptoms, and Hikikomori Symptoms Among Young Gamers – Random Intercept Cross-Lagged Panel Model With Contextual Factors.
Despite the high comorbidity of internet gaming disorder symptoms, depressive symptoms, and hikikomori symptoms (severe social withdrawal), their longitudinal relations remain underexplored, especially whether they directly exacerbate one another over time or stem from shared underlying vulnerabilit...
| Publicado en: | Journal of Youth & Adolescence Vol. 55; no. 7; pp. 1764 - 1777 |
|---|---|
| Autores principales: | , , |
| Formato: | Artículo |
| Publicado: |
Springer Nature
Jul2026
|
| Materias: | |
| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ssf&AN=195072516&site=ehost-live header: @attributes: shortDbName: ssf uiTerm: 195072516 longDbName: Social Sciences Full Text (H.W. Wilson) uiTag: AN controlInfo: bkinfo: jinfo: jid: 00472891 JYA jtl: Journal of Youth & Adolescence issn: 00472891 maglogo: N pubinfo: dt: Jul2026 vid: 55 iid: 7 pid: 237 pub: Springer Nature artinfo: ui: 195072516 10.1007/s10964-026-02352-7 ppf: 1764 ppct: 13 formats: tig: atl: Longitudinal Relations Between Internet Gaming Disorder Symptoms, Depressive Symptoms, and Hikikomori Symptoms Among Young Gamers – Random Intercept Cross-Lagged Panel Model With Contextual Factors. aug: au: Ye, Xingcan Fong, Ted C. T. Yip, Paul S. F. affil: https://ror.org/02zhqgq86 Department of Social Work and Social Administration, The University of Hong Kong, Hong Kong, Hong Kong https://ror.org/02zhqgq86 Research Hub of Population Studies, The University of Hong Kong, Hong Kong, Hong Kong https://ror.org/02zhqgq86 Social Science Research Centre, The University of Hong Kong, Hong Kong, Hong Kong, Hong Kong https://ror.org/02zhqgq86 The HKJC Centre for Suicide Research and Prevention, The University of Hong Kong, Hong Kong, Hong Kong su: Hong Kong (China) Families & psychology Internet addiction Cross-sectional method Adolescent development Compulsive behavior Satisfaction Mental health Teenagers' conduct of life Family attitudes Social skills Personality Interpersonal relations Video games Mental depression Social isolation Statistical models Research funding T-test (Statistics) Questionnaires Descriptive statistics Chi-squared test Longitudinal method Conceptual structures Data analysis software Sensitivity & specificity (Statistics) Comorbidity sug: subj: Families & psychology Internet addiction Cross-sectional method Adolescent development Compulsive behavior Satisfaction Mental health Teenagers' conduct of life Family attitudes Social skills Personality Interpersonal relations Video games Mental depression Social isolation Hong Kong (China) Offices of Mental Health Practitioners (except Physicians) Home entertainment equipment merchant wholesalers Video game publishers Video game design and development services Doll, Toy, and Game Manufacturing Statistical models Research funding T-test (Statistics) Questionnaires Descriptive statistics Chi-squared test Longitudinal method Conceptual structures Data analysis software Sensitivity & specificity (Statistics) Comorbidity keyword: Depressive symptoms Developmental difference Hikikomori Internet gaming disorder symptoms Medical and Health Sciences Clinical Sciences Random intercept cross-lagged panel model Depressive symptoms Developmental difference Hikikomori Internet gaming disorder symptoms Medical and Health Sciences Clinical Sciences Random intercept cross-lagged panel model ab: Despite the high comorbidity of internet gaming disorder symptoms, depressive symptoms, and hikikomori symptoms (severe social withdrawal), their longitudinal relations remain underexplored, especially whether they directly exacerbate one another over time or stem from shared underlying vulnerabilities. The present study used random intercept cross-lagged panel models to differentiate longitudinal within-person effects from stable between-person associations between internet gaming disorder, depressive, and hikikomori symptoms. The sample comprised 1560 gamers (45.3% female, M = 23.38, SD = 3.81 years) in Hong Kong who played internet games for at least three hours per week. Participants were divided into two age groups: 875 youth (43.20% female, M = 20.52, SD = 2.38 years) and 685 adults (47.88% female, M = 27.03, SD = 1.42 years). Including family and in-game contextual factors at the between-person level, two random intercept cross-lagged panel models across age groups were constructed and revealed developmental differences. Among youth gamers, hikikomori symptoms positively predicted depressive symptoms, and internet gaming disorder symptoms marginally predicted higher hikikomori symptoms. No significant within-person effects were found in adult gamers. Internet gaming disorder, depressive, and hikikomori symptoms showed significant positive between-person associations, and the escapism motive was a common risk factor in both youth and adult gamers. Playing specific game genres was associated with comorbidity among youth gamers, whereas the disruptor trait was associated with comorbidity among adult gamers. Lower family satisfaction contributed to depressive and hikikomori symptoms. These results highlight that longitudinal within-person relations might explain the comorbidity among internet gaming disorder, depressive, and hikikomori symptoms in youth gamers, whereas stable between-person associations may account for their co-occurrence in adult gamers. Clinical interventions should be developed for the sequential symptom cascade in youth and target shared underlying vulnerabilities to reduce comorbidity in adult gamers. pubtype: Academic Journal doctype: Article src: R language: English refInfo: copyright: @attributes: flag: N holdings: @attributes: islocal: N |
|---|