On the Translation and Generation of Action-Based Terminology in Early Childhood Coding Thinking Games.

In early childhood education, computational thinking does not focus on coding skills, but rather cultivates young children's logical thinking abilities through gamified approaches. A wide range of professional terms from computer science need to be translated into language and activities suitable fo...

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Publicado en:China Terminology Vol. 28; no. 4; pp. 89 - 92
Autores principales: LIANG, Zexia, WANG, Yanling
Formato: Artículo
Publicado: China Terminology Magazine 2026
Materias:
Acceso en línea:Ver este registro en EBSCOhost
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      pub: China Terminology Magazine
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        195282986
        10.12339/j.issn.1673-8578.2026.04.017
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        atl: On the Translation and Generation of Action-Based Terminology in Early Childhood Coding Thinking Games.
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          LIANG, Zexia
          WANG, Yanling
      su:
        Computational thinking
        Translating & interpreting
        Concept learning
        Early childhood education
        Educational games
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        subj:
          Computational thinking
          Translating & interpreting
          Concept learning
          Early childhood education
          Educational games
      keyword:
        action-based terminology
        coding thinking
        early childhood education
        terminology translation
        thinking games
      ab: In early childhood education, computational thinking does not focus on coding skills, but rather cultivates young children's logical thinking abilities through gamified approaches. A wide range of professional terms from computer science need to be translated into language and activities suitable for the cognitive characteristics of children aged 3 ~ 6, giving rise to a series of newly generated pedagogical terms. Based on terminology theory and early childhood education practice, this study adopts a case analysis approach to systematically examine the translation pathways and generative mechanisms of core professional terms used in computational thinking games for young children. It deeply analyzes how abstract concepts are transformed into content understandable to children through strategies such as "kinesthetic translation" "contextualized translation" and "metaphorical translation". Finally, by exploring the standardization and effectiveness of newly generated terms in teaching practice and verifying them through practical application in the author's kindergarten.
      pubtype: Academic Journal
      doctype: Article
      src: R
    language: Chinese
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