Evaluation of a School-Based Group Counseling Program for Adolescent Internet Gaming Disorder.

Purpose: We evaluated the outcomes of a school-based group counseling program for adolescent Internet Gaming Disorder (IGD). The program aimed to enhance self-regulation, resilience, parent–child attachment, and parental supervision and reduce gaming hours, IGD severity, IGD symptoms, depression, an...

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Detalles Bibliográficos
Publicado en:Research on Social Work Practice Vol. 36; no. 6; pp. 880 - 900
Autores principales: Choo, Hyekyung, Dionela, Celestine Hana T, Low-Lim, Anita
Formato: Artículo
Publicado: Sage Publications Inc. Sep2026
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Acceso en línea:Ver este registro en EBSCOhost
Descripción
Sumario:Purpose: We evaluated the outcomes of a school-based group counseling program for adolescent Internet Gaming Disorder (IGD). The program aimed to enhance self-regulation, resilience, parent–child attachment, and parental supervision and reduce gaming hours, IGD severity, IGD symptoms, depression, and parent–child conflict. Method: In this quasi-experimental study, out of 115 sary school students in Singapore (M= 13.7, SD = 1.56) who reported five or more out of ten IGD symptoms, 61 participated in the intervention and 54 served as a nonintervention group. Results: Repeated Measures ANCOVA revealed that compared with the non-intervention, the program was effective in improving self-regulation (F = 7.84, p =.006), resilience (F = 4.90, p =.03), weekend gaming hours (F = 9.18, p =.003), IGD severity (F = 7.68, p =.007) and depression (F = 14.3, p <.000). Discussion: We suggest that the program improve parental support components while focusing on self-regulation.