YOUR SECOND LIFE ?

This article examines the performativity of intellectual property in digital gaming environments, with a focus on Massively Multi-Player On Line Games (MMOGs). The analysis centers on the creation and management of goodwill, an intangible asset of considerable value to corporations based on affectiv...

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Detalles Bibliográficos
Publicado en:Cultural Studies Vol. 20; no. 2/3; pp. 184 - 211
Autores principales: Herman, Andrew, Coombe, Rosemary J., Kaye, Lewis
Formato: Artículo
Publicado: Taylor & Francis Ltd Mar/May2006
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Acceso en línea:Ver este registro en EBSCOhost