HOW SENSITIVE ARE ONLINE GAMERS TO NETWORK QUALITY?
The article focuses on how online computer game players respond to poor computer network connections. According to the article, slow Internet connections and long delays, called high "ping times" and "lags" are frequently complained about by game players. However, online computer games continue to...
| Publicado en: | Communications of the ACM Vol. 49; no. 11; pp. 34 - 39 |
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| Autores principales: | , , |
| Formato: | Artículo |
| Publicado: |
Association for Computing Machinery
Nov2006
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| Materias: | |
| Acceso en línea: | Ver este registro en EBSCOhost |
| Sumario: | The article focuses on how online computer game players respond to poor computer network connections. According to the article, slow Internet connections and long delays, called high "ping times" and "lags" are frequently complained about by game players. However, online computer games continue to be popular; the article studies whether computer game users quit playing games sooner than they would have had the network connection been better. The authors found evidence that the length of time that players stayed online was related to perceived network quality. The design of individual games can be a factor in the perception of the network quality. |
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