HOW SENSITIVE ARE ONLINE GAMERS TO NETWORK QUALITY?
The article focuses on how online computer game players respond to poor computer network connections. According to the article, slow Internet connections and long delays, called high "ping times" and "lags" are frequently complained about by game players. However, online computer games continue to...
| Publicado en: | Communications of the ACM Vol. 49; no. 11; pp. 34 - 39 |
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| Autores principales: | , , |
| Formato: | Artículo |
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Association for Computing Machinery
Nov2006
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=hlh&AN=22938921&site=ehost-live header: @attributes: shortDbName: hlh uiTerm: 22938921 longDbName: Humanities International Complete uiTag: AN controlInfo: bkinfo: jinfo: jid: 00010782 ACM jtl: Communications of the ACM issn: 00010782 maglogo: N pubinfo: dt: Nov2006 vid: 49 iid: 11 pid: 68 pub: Association for Computing Machinery artinfo: ui: 22938921 10.1145/1167838.1167859 ppf: 34 ppct: 5 formats: tig: atl: HOW SENSITIVE ARE ONLINE GAMERS TO NETWORK QUALITY? aug: au: Kuan-Ta Chen Huang, Polly Chin-Laung Lei affil: assistant research fellow, Institute of Information Science, Academia Sinica, Taipei, Taiwan professor, Department of Electrical Engineering, National Taiwan University, Taipei, Taiwan director of the Distributed Computing and Network Security Laboratory, National Taiwan University, Taipei, Taiwan su: Computer networks Video games Video gamers Internet Internet users sug: subj: Computer networks Video games Video gamers Internet Internet users ab: The article focuses on how online computer game players respond to poor computer network connections. According to the article, slow Internet connections and long delays, called high "ping times" and "lags" are frequently complained about by game players. However, online computer games continue to be popular; the article studies whether computer game users quit playing games sooner than they would have had the network connection been better. The authors found evidence that the length of time that players stayed online was related to perceived network quality. The design of individual games can be a factor in the perception of the network quality. pubtype: Periodical doctype: Article src: R language: English refInfo: copyright: @attributes: flag: Y dt: @attributes: year: 2006 holdings: @attributes: islocal: N |
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