The joy of physics.
The article focuses on the application of physics in video-game software, which creates a more realistic environment and experience for the user. The elaborate features of games such as "Half-Life 2," and "The Elder Scrolls IV: Oblivion," are examined. Comments from video-game industry personnel suc...
| Publicado en: | Economist Vol. 381; no. 8506; pp. 7 - 9 |
|---|---|
| Formato: | Artículo |
| Publicado: |
Economist Newspaper Limited
12/2/2006
|
| Materias: | |
| Acceso en línea: | Ver este registro en EBSCOhost |
| Sumario: | The article focuses on the application of physics in video-game software, which creates a more realistic environment and experience for the user. The elaborate features of games such as "Half-Life 2," and "The Elder Scrolls IV: Oblivion," are examined. Comments from video-game industry personnel such as Scott Miller and Andrew Goldman concerning the use of physic models in gaming software are included. Of particular focus is the firm Havok, which dominates the field of in-game physics. |
|---|