The joy of physics.

The article focuses on the application of physics in video-game software, which creates a more realistic environment and experience for the user. The elaborate features of games such as "Half-Life 2," and "The Elder Scrolls IV: Oblivion," are examined. Comments from video-game industry personnel suc...

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Publicado en:Economist Vol. 381; no. 8506; pp. 7 - 9
Formato: Artículo
Publicado: Economist Newspaper Limited 12/2/2006
Materias:
Acceso en línea:Ver este registro en EBSCOhost
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        Video game industry
        Computer game programming
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        Physics
        Miller, Scott
        Goldman, Andrew
        Telekinesys Research Ltd.
        Application software
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          Video game industry
          Computer game programming
          Video game design
          Physics
          Miller, Scott
          Goldman, Andrew
          Telekinesys Research Ltd.
          Application software
      ab: The article focuses on the application of physics in video-game software, which creates a more realistic environment and experience for the user. The elaborate features of games such as "Half-Life 2," and "The Elder Scrolls IV: Oblivion," are examined. Comments from video-game industry personnel such as Scott Miller and Andrew Goldman concerning the use of physic models in gaming software are included. Of particular focus is the firm Havok, which dominates the field of in-game physics.
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