The joy of physics.
The article focuses on the application of physics in video-game software, which creates a more realistic environment and experience for the user. The elaborate features of games such as "Half-Life 2," and "The Elder Scrolls IV: Oblivion," are examined. Comments from video-game industry personnel suc...
| Publicado en: | Economist Vol. 381; no. 8506; pp. 7 - 9 |
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| Formato: | Artículo |
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Economist Newspaper Limited
12/2/2006
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=hlh&AN=23321588&site=ehost-live header: @attributes: shortDbName: hlh uiTerm: 23321588 longDbName: Humanities International Complete uiTag: AN controlInfo: bkinfo: jinfo: jid: 00130613 ECO jtl: Economist issn: 00130613 maglogo: N pubinfo: dt: 12/2/2006 vid: 381 iid: 8506 pid: 161 pub: Economist Newspaper Limited artinfo: ui: 23321588 ppf: 7 ppct: 2 formats: tig: atl: The joy of physics. aug: su: Video game industry Computer game programming Video game design Physics Miller, Scott Goldman, Andrew Telekinesys Research Ltd. Application software sug: subj: Video game industry Computer game programming Video game design Physics Miller, Scott Goldman, Andrew Telekinesys Research Ltd. Application software ab: The article focuses on the application of physics in video-game software, which creates a more realistic environment and experience for the user. The elaborate features of games such as "Half-Life 2," and "The Elder Scrolls IV: Oblivion," are examined. Comments from video-game industry personnel such as Scott Miller and Andrew Goldman concerning the use of physic models in gaming software are included. Of particular focus is the firm Havok, which dominates the field of in-game physics. pubtype: Periodical doctype: Article src: R language: English refInfo: copyright: @attributes: flag: Y dt: @attributes: year: 2006 holdings: @attributes: islocal: N |
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