Flow in Games (and Everything Else).

The article discusses the concept of "flow" in games and other computer software. Flow represents the feeling of complete and energized focus in an activity, characterized by a high level of enjoyment and fulfillment. The eight major components of Flow, which include a challenging activity requiring...

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Publicado en:Communications of the ACM Vol. 50; no. 4; pp. 31 - 35
Autor principal: Chen, Jenova
Formato: Artículo
Publicado: Association for Computing Machinery Apr2007
Materias:
Acceso en línea:Ver este registro en EBSCOhost
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        au: Chen, Jenova
        affil: Creative Director and Co-Founder, thatgamecompany, Los Angeles, CA
      su:
        User interfaces
        Computer programming
        Computer industry
        Computer software
        Systems design
        Computer input-output equipment
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          User interfaces
          Computer programming
          Computer industry
          Computer software
          Systems design
          Computer input-output equipment
      ab: The article discusses the concept of "flow" in games and other computer software. Flow represents the feeling of complete and energized focus in an activity, characterized by a high level of enjoyment and fulfillment. The eight major components of Flow, which include a challenging activity requiring skill, a merging of action and awareness, clear goals, direct and immediate feedback, concentration on the task at hand, a sense of control, a loss of self consciousness, and an altered sense of time, are analyzed.
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      src: R
    language: English
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