Second Thoughts About Second Life.

The article focuses on the internet community game called Second Life. It explains that the game is used as a distance education tool by colleges and universities such as Ohio University. It explains that in May 2007, there was a shooting incident in the online campus for the university. The legal i...

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Detalles Bibliográficos
Publicado en:Education Digest Vol. 73; no. 5; pp. 18 - 23
Autor principal: Bugeja, Michael J.
Formato: Artículo
Publicado: Prakken Publications Jan2008
Materias:
Acceso en línea:Ver este registro en EBSCOhost
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        au: Bugeja, Michael J.
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          Director of the school of journalism and communication at Iowa State University
          The Chronicle of Higher Education
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        Second Life (Game)
        Virtual communities
        Internet in education
        Linden Lab (Company)
        Educational technology laws
        Computer ethics
        Ethics
        Computer network resources
        Educational law & legislation
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          Second Life (Game)
          Virtual communities
          Internet in education
          Linden Lab (Company)
          Educational technology laws
          Computer ethics
          Ethics
          Computer network resources
          Educational law & legislation
      ab: The article focuses on the internet community game called Second Life. It explains that the game is used as a distance education tool by colleges and universities such as Ohio University. It explains that in May 2007, there was a shooting incident in the online campus for the university. The legal implications of the online harassment are discussed and media ethics are explored. Whether or not college professors should be held responsible for virtual harassment is analyzed, and the creator of the game, the company Linden Lab, is also discussed. A list of suggestions for schools wishing to participate in the community is also included.
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    language: English
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