Second Thoughts About Second Life.
The article focuses on the internet community game called Second Life. It explains that the game is used as a distance education tool by colleges and universities such as Ohio University. It explains that in May 2007, there was a shooting incident in the online campus for the university. The legal i...
| Publicado en: | Education Digest Vol. 73; no. 5; pp. 18 - 23 |
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| Autor principal: | |
| Formato: | Artículo |
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Prakken Publications
Jan2008
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=hlh&AN=28755256&site=ehost-live header: @attributes: shortDbName: hlh uiTerm: 28755256 longDbName: Humanities International Complete uiTag: AN controlInfo: bkinfo: jinfo: jid: 0013127X EDD jtl: Education Digest issn: 0013127X maglogo: N pubinfo: dt: Jan2008 vid: 73 iid: 5 pid: 327 pub: Prakken Publications artinfo: ui: 28755256 ppf: 18 ppct: 5 formats: tig: atl: Second Thoughts About Second Life. aug: au: Bugeja, Michael J. affil: Director of the school of journalism and communication at Iowa State University The Chronicle of Higher Education su: Second Life (Game) Virtual communities Internet in education Linden Lab (Company) Educational technology laws Computer ethics Ethics Computer network resources Educational law & legislation sug: subj: Second Life (Game) Virtual communities Internet in education Linden Lab (Company) Educational technology laws Computer ethics Ethics Computer network resources Educational law & legislation ab: The article focuses on the internet community game called Second Life. It explains that the game is used as a distance education tool by colleges and universities such as Ohio University. It explains that in May 2007, there was a shooting incident in the online campus for the university. The legal implications of the online harassment are discussed and media ethics are explored. Whether or not college professors should be held responsible for virtual harassment is analyzed, and the creator of the game, the company Linden Lab, is also discussed. A list of suggestions for schools wishing to participate in the community is also included. pubtype: Periodical doctype: Article src: R language: English refInfo: copyright: @attributes: flag: Y dt: @attributes: year: 2008 holdings: @attributes: islocal: N |
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