The Business of Fun.
The article presents an overview and analysis of the computer video games industry, focusing on the similarities and differences of widely popular games such as Halo, World of Warcraft, Dance Dance Revolution and Guitar Hero. The profitability of such products is discussed and examples of methods vi...
| Published in: | Computer (00189162) Vol. 41; no. 2; pp. 101 - 104 |
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| Format: | Article |
| Published: |
IEEE
Feb2008
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| Subjects: | |
| Online Access: | View this record in EBSCOhost |