DESIGNING KINETIC INTERACTIONS FOR ORGANIC USER INTERFACES.
The article discusses kinetic organic interfaces (KOI). Motion as a medium of communication has traditionally been confined to television, motion picture, and computer displays. A KOI is a real, shape-changing object that conveys information by means of speed, direction, and range of motion. Example...
| Publicado en: | Communications of the ACM Vol. 51; no. 6; pp. 58 - 66 |
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| Autores principales: | , , |
| Formato: | Artículo |
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Association for Computing Machinery
Jun2008
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=hlh&AN=32801379&site=ehost-live header: @attributes: shortDbName: hlh uiTerm: 32801379 longDbName: Humanities International Complete uiTag: AN controlInfo: bkinfo: jinfo: jid: 00010782 ACM jtl: Communications of the ACM issn: 00010782 maglogo: N pubinfo: dt: Jun2008 vid: 51 iid: 6 pid: 68 pub: Association for Computing Machinery artinfo: ui: 32801379 10.1145/1349026.1349039 ppf: 58 ppct: 8 formats: tig: atl: DESIGNING KINETIC INTERACTIONS FOR ORGANIC USER INTERFACES. aug: au: Parkes, Amanda Poupyrev, Ivan Ishii, Hiroshi affil: The Tangible Media Group, MIT. Member of Sony Computer Science Labs, Inc., Tokyo, Japan. The Muriel R. Cooper Professor of Media Arts and Sciences, MIT Media Lab, Cambridge, MA su: Interfaces (Physical sciences) Computer interfaces Computer input-output equipment Touch screen interfaces User interfaces Cybernetics sug: subj: Interfaces (Physical sciences) Computer interfaces Computer input-output equipment Touch screen interfaces User interfaces Cybernetics ab: The article discusses kinetic organic interfaces (KOI). Motion as a medium of communication has traditionally been confined to television, motion picture, and computer displays. A KOI is a real, shape-changing object that conveys information by means of speed, direction, and range of motion. Examples include configurable physical controls, ambient displays, and displays that can assume different forms in response to user input. Design considerations for KOIs are also discussed, these including such matters as what materials a KOI should incorporate. pubtype: Periodical doctype: Article src: R language: English refInfo: copyright: @attributes: flag: Y dt: @attributes: year: 2008 holdings: @attributes: islocal: N |
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