Scaling in Games and Virtual Worlds.
The article discusses Project Darkstar, a distributed infrastructure geared towards the market for online games and virtual-reality applications. Several issues are discussed. Unlike with many other computational environments, in online gaming the client is thick rather than thin. Latency demands a...
| Publicado en: | Communications of the ACM Vol. 51; no. 8; pp. 38 - 45 |
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| Formato: | Artículo |
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Association for Computing Machinery
Aug2008
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| Acceso en línea: | Ver este registro en EBSCOhost |