Designing Games With A Purpose.
The article discusses design principles for "games with a purpose (GWAP)." As a side effect of playing a GWAP, participants accomplish tasks that computers themselves cannot. An example would be the ESP Game from Google, in which players attach labels to images. Noting the appeal of GWAP as ever-inc...
| Publicado en: | Communications of the ACM Vol. 51; no. 8; pp. 58 - 68 |
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| Autores principales: | , |
| Formato: | Artículo |
| Publicado: |
Association for Computing Machinery
Aug2008
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| Materias: | |
| Acceso en línea: | Ver este registro en EBSCOhost |