Designing Games With A Purpose.
The article discusses design principles for "games with a purpose (GWAP)." As a side effect of playing a GWAP, participants accomplish tasks that computers themselves cannot. An example would be the ESP Game from Google, in which players attach labels to images. Noting the appeal of GWAP as ever-inc...
| Publicado en: | Communications of the ACM Vol. 51; no. 8; pp. 58 - 68 |
|---|---|
| Autores principales: | , |
| Formato: | Artículo |
| Publicado: |
Association for Computing Machinery
Aug2008
|
| Materias: | |
| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=hlh&AN=33662982&site=ehost-live header: @attributes: shortDbName: hlh uiTerm: 33662982 longDbName: Humanities International Complete uiTag: AN controlInfo: bkinfo: jinfo: jid: 00010782 ACM jtl: Communications of the ACM issn: 00010782 maglogo: N pubinfo: dt: Aug2008 vid: 51 iid: 8 pid: 68 pub: Association for Computing Machinery artinfo: ui: 33662982 10.1145/1378704.1378719 ppf: 58 ppct: 10 formats: tig: atl: Designing Games With A Purpose. aug: au: Von Ahn, Luis Dabbish, Laura affil: Assistant professor, Computer Science Department, Carnegie Mellon University, Pittsburgh, PA. Assistant professor of information technology and organizations, Heinz School. Human-Computer Interaction Institute, School of Computer Science, Carnegie Mellon University, Pittsburgh, PA. su: Video games Electronic games Collective action Computer software development Google Inc. sug: subj: Video games Electronic games Collective action Computer software development Google Inc. ab: The article discusses design principles for "games with a purpose (GWAP)." As a side effect of playing a GWAP, participants accomplish tasks that computers themselves cannot. An example would be the ESP Game from Google, in which players attach labels to images. Noting the appeal of GWAP as ever-increasing numbers gain Internet access, the authors discuss how problems not easily solved by machines can be addressed by GWAP. Output-agreement games, input-agreement games, and inversion-problem games are all discussed, as well as ways of making the games more enjoyable for users. pubtype: Periodical doctype: Article src: R language: English refInfo: copyright: @attributes: flag: Y dt: @attributes: year: 2008 holdings: @attributes: islocal: N |
|---|