Designing Games With A Purpose.

The article discusses design principles for "games with a purpose (GWAP)." As a side effect of playing a GWAP, participants accomplish tasks that computers themselves cannot. An example would be the ESP Game from Google, in which players attach labels to images. Noting the appeal of GWAP as ever-inc...

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Detalles Bibliográficos
Publicado en:Communications of the ACM Vol. 51; no. 8; pp. 58 - 68
Autores principales: Von Ahn, Luis, Dabbish, Laura
Formato: Artículo
Publicado: Association for Computing Machinery Aug2008
Materias:
Acceso en línea:Ver este registro en EBSCOhost
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          Von Ahn, Luis
          Dabbish, Laura
        affil:
          Assistant professor, Computer Science Department, Carnegie Mellon University, Pittsburgh, PA.
          Assistant professor of information technology and organizations, Heinz School.
          Human-Computer Interaction Institute, School of Computer Science, Carnegie Mellon University, Pittsburgh, PA.
      su:
        Video games
        Electronic games
        Collective action
        Computer software development
        Google Inc.
      sug:
        subj:
          Video games
          Electronic games
          Collective action
          Computer software development
          Google Inc.
      ab: The article discusses design principles for "games with a purpose (GWAP)." As a side effect of playing a GWAP, participants accomplish tasks that computers themselves cannot. An example would be the ESP Game from Google, in which players attach labels to images. Noting the appeal of GWAP as ever-increasing numbers gain Internet access, the authors discuss how problems not easily solved by machines can be addressed by GWAP. Output-agreement games, input-agreement games, and inversion-problem games are all discussed, as well as ways of making the games more enjoyable for users.
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      doctype: Article
      src: R
    language: English
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