Learning and Teaching in Virtual Reality : Possibilities and Limits of Collaborative Immersive Virtual Environments

This book comprehensively explores immersive virtual reality (iVR) in educational settings. The beginning of the book sets out in detail the objectives of the “Education in Collaborative Immersive Virtual Environment” (EduINCIVE) project. It emphasises the development of the eDIVE platform, designed...

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Autores principales: Šašinková, Alžběta, Černý, Michal, Košatka, David, Košatková, Markéta, Fořtová, Nicola, Jochecová, Kateřina, Švedová, Hana, Stachoň, Zdeněk, Šašinka, Čeněk, Dohnálková, Anna, Rambousek, Jiří
Formato: Libro
Publicado: Masaryk University 2024
Acceso en línea:Ver este registro en EBSCOhost
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          Šašinková, Alžběta
          Černý, Michal
          Košatka, David
          Košatková, Markéta
          Fořtová, Nicola
          Jochecová, Kateřina
          Švedová, Hana
          Stachoň, Zdeněk
          Šašinka, Čeněk
          Dohnálková, Anna
          Rambousek, Jiří
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          Šašinková, Alžběta
          Černý, Michal
          Košatka, David
          Košatková, Markéta
          Fořtová, Nicola
          Jochecová, Kateřina
          Švedová, Hana
          Stachoň, Zdeněk
          Šašinka, Čeněk
          Dohnálková, Anna
          Rambousek, Jiří
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        subj: EDUCATION / Teaching / General
      ab: This book comprehensively explores immersive virtual reality (iVR) in educational settings. The beginning of the book sets out in detail the objectives of the “Education in Collaborative Immersive Virtual Environment” (EduINCIVE) project. It emphasises the development of the eDIVE platform, designed for collaborative education in immersive virtual reality. The project mainly focuses on developing software tailored to specific educational needs, particularly in languages and geography. The text also offers an empirical investigation into the implementation of iVR in libraries. The text highlights the importance of considering the limitations and strengths of iVR, advocating a balanced and critical approach to the adoption of technology. The intent is to complement rather than replace traditional educational methods, with a strong emphasis on creating a user-centric experience that adapts to the unique capabilities of iVR.
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