Taming the Game: Children's Constructive Use of Social and Communicative Context When Playing Scary Computer Games.

Within recent childhood research, children are considered actors and interpreters of their everyday life, including the use of media. The research cited in this article builds on this perspective, and focuses on children's experiences with computer gaming. As for computer games, analysts point towar...

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Detalles Bibliográficos
Publicado en:Human IT Vol. 10; no. 1; pp. 60 - 80
Autor principal: Kjørstad, Ingrid
Formato: Artículo
Publicado: Human IT 2008
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Acceso en línea:Ver este registro en EBSCOhost