Computer Games and Traditional CS Courses.

The article discusses the integration of computer video games into traditional computer science (CS) curricula. The example of the University of Southern California (USC) GamePipe Laboratory is presented, noting that the entire CS curriculum of USC was redesigned to become a comprehensive introducti...

Full description

Bibliographic Details
Published in:Communications of the ACM Vol. 52; no. 12; pp. 74 - 79
Main Author: SUNG, KELVIN
Format: Article
Published: Association for Computing Machinery Dec2009
Subjects:
Online Access:View this record in EBSCOhost
fields @attributes:
  recordID: 1
pdfLink:
plink: https://search.ebscohost.com/login.aspx?direct=true&db=hlh&AN=45580313&site=ehost-live
header:
  @attributes:
    shortDbName: hlh
    uiTerm: 45580313
    longDbName: Humanities International Complete
    uiTag: AN
  controlInfo:
    bkinfo:
    jinfo:
      jid:
        00010782
        ACM
      jtl: Communications of the ACM
      issn: 00010782
      maglogo: N
    pubinfo:
      dt: Dec2009
      vid: 52
      iid: 12
      pid: 68
      pub: Association for Computing Machinery
    artinfo:
      ui:
        45580313
        10.1145/1610252.1610273
      ppf: 74
      ppct: 5
      formats:
      tig:
        atl: Computer Games and Traditional CS Courses.
      aug:
        au: SUNG, KELVIN
        affil: Professor, department of Computing and Software Systems, University of Washington, Bothell, WA.
      su:
        Computer science education
        Higher education
        Computer game programming
        Video game development
        University of Southern California
        Elective system (Higher education)
        Los Angeles (Calif.)
        California
      sug:
        subj:
          Los Angeles (Calif.)
          California
          Computer science education
          Higher education
          Computer game programming
          Video game development
          University of Southern California
          Elective system (Higher education)
      ab: The article discusses the integration of computer video games into traditional computer science (CS) curricula. The example of the University of Southern California (USC) GamePipe Laboratory is presented, noting that the entire CS curriculum of USC was redesigned to become a comprehensive introduction to every stage of game development. The efforts of traditional CS courses to incorporate elements from computer gaming are discussed, noting the presence of gaming within introductory and elective courses.
      pubtype: Periodical
      doctype: Article
      src: R
    language: English
    refInfo:
    copyright:
      @attributes:
        flag: Y
      dt:
        @attributes:
          year: 2009
    holdings:
      @attributes:
        islocal: N