Computer Games and Traditional CS Courses.
The article discusses the integration of computer video games into traditional computer science (CS) curricula. The example of the University of Southern California (USC) GamePipe Laboratory is presented, noting that the entire CS curriculum of USC was redesigned to become a comprehensive introducti...
| Published in: | Communications of the ACM Vol. 52; no. 12; pp. 74 - 79 |
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| Main Author: | |
| Format: | Article |
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Association for Computing Machinery
Dec2009
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| Online Access: | View this record in EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=hlh&AN=45580313&site=ehost-live header: @attributes: shortDbName: hlh uiTerm: 45580313 longDbName: Humanities International Complete uiTag: AN controlInfo: bkinfo: jinfo: jid: 00010782 ACM jtl: Communications of the ACM issn: 00010782 maglogo: N pubinfo: dt: Dec2009 vid: 52 iid: 12 pid: 68 pub: Association for Computing Machinery artinfo: ui: 45580313 10.1145/1610252.1610273 ppf: 74 ppct: 5 formats: tig: atl: Computer Games and Traditional CS Courses. aug: au: SUNG, KELVIN affil: Professor, department of Computing and Software Systems, University of Washington, Bothell, WA. su: Computer science education Higher education Computer game programming Video game development University of Southern California Elective system (Higher education) Los Angeles (Calif.) California sug: subj: Los Angeles (Calif.) California Computer science education Higher education Computer game programming Video game development University of Southern California Elective system (Higher education) ab: The article discusses the integration of computer video games into traditional computer science (CS) curricula. The example of the University of Southern California (USC) GamePipe Laboratory is presented, noting that the entire CS curriculum of USC was redesigned to become a comprehensive introduction to every stage of game development. The efforts of traditional CS courses to incorporate elements from computer gaming are discussed, noting the presence of gaming within introductory and elective courses. pubtype: Periodical doctype: Article src: R language: English refInfo: copyright: @attributes: flag: Y dt: @attributes: year: 2009 holdings: @attributes: islocal: N |
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