A field study of computer efficacy beliefs as an outcome of training: the role of computer playfulness, computer knowledge, and performance during training.

Prior research has established the importance of enhanced task-specific self-efficacy (SSE) as an outcome of training, including computer-related training. This field study of 56 newly hired computer programmers explored potential antecedents of post-training computer self-efficacy beliefs regarding...

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Published in:Computers in Human Behavior Vol. 18; no. 3; pp. 241 - 256
Main Author: Potosky, Denise
Format: Article
Published: Elsevier Science May 2002
Subjects:
Online Access:View this record in EBSCOhost
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      dt: May 2002
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      pub: Elsevier Science
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        10.1016/S0747-5632(01)00050-4
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        atl: A field study of computer efficacy beliefs as an outcome of training: the role of computer playfulness, computer knowledge, and performance during training.
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        au: Potosky, Denise
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        Computers & psychology
        Self-efficacy
        Computer training
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        subj:
          Computers & psychology
          Self-efficacy
          Computer training
      ab: Prior research has established the importance of enhanced task-specific self-efficacy (SSE) as an outcome of training, including computer-related training. This field study of 56 newly hired computer programmers explored potential antecedents of post-training computer self-efficacy beliefs regarding trainees' programming capabilities. Specifically, the relationship between computer playfulness, computer knowledge and experience, performance during training, and post-training efficacy was explored. Self-rated knowledge of computers and performance during training were positively correlated with post-training programming efficacy. After controlling for general pre-training computer efficacy, there were no main effects for the independent variables studied. However, the three antecedent variables included in a regression model explained a significantly greater portion of the variance in post-training efficacy beyond the control measure of pre-training computer efficacy, suggesting that post-training SSE may depend on a composite of relevant individual characteristics and training experiences. Interestingly, results suggested a significant interaction effect between computer playfulness and performance during training, such that more playful individuals who performed well on hands-on exercises during training made the highest post-training programming efficacy judgments. Suggestions for future research on computer efficacy are discussed. Copyright (c) 2001 Elsevier Science Ltd
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    language: English
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