A field study of computer efficacy beliefs as an outcome of training: the role of computer playfulness, computer knowledge, and performance during training.
Prior research has established the importance of enhanced task-specific self-efficacy (SSE) as an outcome of training, including computer-related training. This field study of 56 newly hired computer programmers explored potential antecedents of post-training computer self-efficacy beliefs regarding...
| Published in: | Computers in Human Behavior Vol. 18; no. 3; pp. 241 - 256 |
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| Format: | Article |
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Elsevier Science
May 2002
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| Online Access: | View this record in EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ssf&AN=507764769&site=ehost-live header: @attributes: shortDbName: ssf uiTerm: 507764769 longDbName: Social Sciences Full Text (H.W. Wilson) uiTag: AN controlInfo: bkinfo: jinfo: jid: 07475632 JC4 jtl: Computers in Human Behavior issn: 07475632 maglogo: N pubinfo: dt: May 2002 vid: 18 iid: 3 pid: 2410 pub: Elsevier Science artinfo: ui: 507764769 10.1016/S0747-5632(01)00050-4 ppf: 241 ppct: 15 formats: tig: atl: A field study of computer efficacy beliefs as an outcome of training: the role of computer playfulness, computer knowledge, and performance during training. aug: au: Potosky, Denise su: Computers & psychology Self-efficacy Computer training sug: subj: Computers & psychology Self-efficacy Computer training ab: Prior research has established the importance of enhanced task-specific self-efficacy (SSE) as an outcome of training, including computer-related training. This field study of 56 newly hired computer programmers explored potential antecedents of post-training computer self-efficacy beliefs regarding trainees' programming capabilities. Specifically, the relationship between computer playfulness, computer knowledge and experience, performance during training, and post-training efficacy was explored. Self-rated knowledge of computers and performance during training were positively correlated with post-training programming efficacy. After controlling for general pre-training computer efficacy, there were no main effects for the independent variables studied. However, the three antecedent variables included in a regression model explained a significantly greater portion of the variance in post-training efficacy beyond the control measure of pre-training computer efficacy, suggesting that post-training SSE may depend on a composite of relevant individual characteristics and training experiences. Interestingly, results suggested a significant interaction effect between computer playfulness and performance during training, such that more playful individuals who performed well on hands-on exercises during training made the highest post-training programming efficacy judgments. Suggestions for future research on computer efficacy are discussed. Copyright (c) 2001 Elsevier Science Ltd pubtype: Academic Journal doctype: Article src: R language: English refInfo: copyright: @attributes: flag: N holdings: @attributes: islocal: N |
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