Effective message synchronization methods for multiplayer online games with maps.

A solution for the message synchronization problem of the client-server based game system is to wait for a certain period of time (waiting period) until the server processes the messages from clients. However, identifying a suitable waiting period proves challenging. In this paper, we develop two me...

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Detalles Bibliográficos
Publicado en:Computers in Human Behavior Vol. 24; no. 6; pp. 2477 - 2486
Autores principales: Paik, Doowon, Yun, Chung-Ha, Hwang, Jooyeon
Formato: Artículo
Publicado: Elsevier Science November 2008
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Acceso en línea:Ver este registro en EBSCOhost