Effective message synchronization methods for multiplayer online games with maps.
A solution for the message synchronization problem of the client-server based game system is to wait for a certain period of time (waiting period) until the server processes the messages from clients. However, identifying a suitable waiting period proves challenging. In this paper, we develop two me...
| Publicado en: | Computers in Human Behavior Vol. 24; no. 6; pp. 2477 - 2486 |
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| Autores principales: | , , |
| Formato: | Artículo |
| Publicado: |
Elsevier Science
November 2008
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| Materias: | |
| Acceso en línea: | Ver este registro en EBSCOhost |