Design patterns for monitoring and evaluating CSCL processes.

Both quantitative and qualitative methods are being increasingly used to investigate the learning dynamics that take place within CSCL environments. Since such practices are a crucial aspect of the CSCL field, Design Patterns (DPs) can be used for capitalizing on experience and sharing know-how amon...

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Published in:Computers in Human Behavior Vol. 25; no. 5; pp. 1020 - 1028
Main Authors: Persico, D., Pozzi, F., Sarti, L.
Format: Article
Published: Elsevier Science September 2009
Subjects:
Online Access:View this record in EBSCOhost
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      dt: September 2009
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      pub: Elsevier Science
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        10.1016/j.chb.2009.01.003
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        atl: Design patterns for monitoring and evaluating CSCL processes.
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          Persico, D.
          Pozzi, F.
          Sarti, L.
      su:
        Education software
        Internet in education
        Psychology of learning
        Team learning approach in education
        Computers in education
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        subj:
          Education software
          Internet in education
          Psychology of learning
          Team learning approach in education
          Computers in education
      keyword: Computers -- Educational use
      ab: Both quantitative and qualitative methods are being increasingly used to investigate the learning dynamics that take place within CSCL environments. Since such practices are a crucial aspect of the CSCL field, Design Patterns (DPs) can be used for capitalizing on experience and sharing know-how among practitioners. This paper describes three DP instances that have been developed and fine tuned by a community of practice consisting of researchers, instructional designers and tutors with the aim of supporting monitoring and evaluation of CSCL interactions. The DP solutions are based on a set of indicators, some of quantitative and some of qualitative nature, as well as on the methods to gauge these indicators, starting from data tracked by the e-learning system. The process of development of these DPs is described and examples of use are reported and discussed in order to advance the instructional design field and inform the development of CSCL systems. The proposed DPs belong to a Language, aimed at describing tracking problems in different types of e-learning systems and at capturing in their solutions the know-how developed by communities of experts in the different fields. Copyright (c) 2009 Elsevier Ltd.
      pubtype: Academic Journal
      doctype: Article
      src: R
    language: English
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