A virtual pattern generator for designing motor behavior tasks.

A description of the hardware and software used to create movement patterns that differ spatially and temporally is explained. These tasks are presented to participants using a virtual pattern generator. Reprinted by permission of the publisher, 1996.

Detalles Bibliográficos
Publicado en:Perceptual & Motor Skills Vol. 82; pp. 64 - 67
Autores principales: Del Rey, Patricia, Simpson, Kathy J., Lapena, D. Chito
Formato: Artículo
Publicado: Ammons Scientific, Ltd. February 1996
Materias:
Acceso en línea:Ver este registro en EBSCOhost
Descripción
Sumario:A description of the hardware and software used to create movement patterns that differ spatially and temporally is explained. These tasks are presented to participants using a virtual pattern generator. Reprinted by permission of the publisher, 1996.