A virtual pattern generator for designing motor behavior tasks.
A description of the hardware and software used to create movement patterns that differ spatially and temporally is explained. These tasks are presented to participants using a virtual pattern generator. Reprinted by permission of the publisher, 1996.
| Publicado en: | Perceptual & Motor Skills Vol. 82; pp. 64 - 67 |
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| Autores principales: | , , |
| Formato: | Artículo |
| Publicado: |
Ammons Scientific, Ltd.
February 1996
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| Materias: | |
| Acceso en línea: | Ver este registro en EBSCOhost |
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