The Numerical Verisimilitude of Science Fiction and "EVE-Online."

This article explores the use of numerical verisimilitude of science fiction (sf) and the Massively Multiplayer Online Role-Playing Game (MMORPG) EVE-Online. It examines the portrayal of aristocracy as the rulers of interstellar empires in David Weber's "On Baslik Station" and Walter John Williams'...

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Detalles Bibliográficos
Publicado en:Extrapolation (University of Texas at Brownsville) Vol. 51; no. 1; pp. 134 - 148
Autor principal: Jorgensen, Darren
Formato: Artículo
Publicado: Extrapolation Spring2010
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Acceso en línea:Ver este registro en EBSCOhost
Descripción
Sumario:This article explores the use of numerical verisimilitude of science fiction (sf) and the Massively Multiplayer Online Role-Playing Game (MMORPG) EVE-Online. It examines the portrayal of aristocracy as the rulers of interstellar empires in David Weber's "On Baslik Station" and Walter John Williams' "The Praxis." It also relates MMOPRG Eve-Online and the aim of "Elite," which holds the distinction of producing the first gaming related fiction, to create a complex interstellar environment.