The Numerical Verisimilitude of Science Fiction and "EVE-Online."

This article explores the use of numerical verisimilitude of science fiction (sf) and the Massively Multiplayer Online Role-Playing Game (MMORPG) EVE-Online. It examines the portrayal of aristocracy as the rulers of interstellar empires in David Weber's "On Baslik Station" and Walter John Williams'...

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Published in:Extrapolation (University of Texas at Brownsville) Vol. 51; no. 1; pp. 134 - 148
Main Author: Jorgensen, Darren
Format: Article
Published: Extrapolation Spring2010
Subjects:
Online Access:View this record in EBSCOhost
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        au: Jorgensen, Darren
        affil: University of Western Australia
      su:
        Science fiction
        Probability in literature
        Numerical calculations
        Video games
        Space warfare
        On Baslik Station (Book)
        Praxis, The (Book)
        Weber, David
        Williams, Walter John
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          Science fiction
          Probability in literature
          Numerical calculations
          Video games
          Space warfare
          On Baslik Station (Book)
          Praxis, The (Book)
          Weber, David
          Williams, Walter John
      ab: This article explores the use of numerical verisimilitude of science fiction (sf) and the Massively Multiplayer Online Role-Playing Game (MMORPG) EVE-Online. It examines the portrayal of aristocracy as the rulers of interstellar empires in David Weber's "On Baslik Station" and Walter John Williams' "The Praxis." It also relates MMOPRG Eve-Online and the aim of "Elite," which holds the distinction of producing the first gaming related fiction, to create a complex interstellar environment.
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    language: English
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