Being in the World (of Warcraft): Raiding, Realism, and Knowledge Production in a Massively Multiplayer Online Game.

This paper discusses two main claims made about virtual worlds: first, that people become “immersed” in virtual worlds because of their sensorial realism, and second, because virtual worlds appear to be “places” they can be studied without reference to the lives that their inhabitants live in the ac...

Descripción completa

Detalles Bibliográficos
Publicado en:Anthropological Quarterly Vol. 83; no. 1; pp. 17 - 46
Autor principal: Golub, Alex
Formato: Artículo
Publicado: George Washington Institute for Ethnographic Research Winter 2010
Materias:
Acceso en línea:Ver este registro en EBSCOhost