Being in the World (of Warcraft): Raiding, Realism, and Knowledge Production in a Massively Multiplayer Online Game.
This paper discusses two main claims made about virtual worlds: first, that people become “immersed” in virtual worlds because of their sensorial realism, and second, because virtual worlds appear to be “places” they can be studied without reference to the lives that their inhabitants live in the ac...
| Published in: | Anthropological Quarterly Vol. 83; no. 1; pp. 17 - 46 |
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| Format: | Article |
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George Washington Institute for Ethnographic Research
Winter 2010
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| Online Access: | View this record in EBSCOhost |