Visualisation in archaeology: An assessment of modelling archaeological landscapes using scientific and gaming software.

The paper assesses the role and potential of Cultural Virtual Reality (CVR) for the modelling of archaeological landscapes. As digital visualisations are spreading rapidly as a tool for research and as a medium of communication in landscape research and archaeology, benefits and limitations are disc...

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Publicado en:International Journal of Humanities & Arts Computing: A Journal of Digital Humanities Vol. 3; no. 1/2; pp. 101 - 126
Autor principal: Teichmann, Michael
Formato: Artículo
Publicado: Edinburgh University Press Mar2009
Materias:
Acceso en línea:Ver este registro en EBSCOhost
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        atl: Visualisation in archaeology: An assessment of modelling archaeological landscapes using scientific and gaming software.
      aug:
        au: Teichmann, Michael
      su:
        Archaeology methodology
        Archaeology
        Video games
        Virtual reality
        Three-dimensional imaging
        Computer simulation
        Technological innovations
        Landscapes
        Cartography
        Digital mapping
        Computer software
      sug:
        subj:
          Archaeology methodology
          Archaeology
          Video games
          Virtual reality
          Three-dimensional imaging
          Computer simulation
          Technological innovations
          Landscapes
          Cartography
          Digital mapping
          Computer software
      keyword:
        Cultural Virtual Reality
        Gaming Technologies
        Modelling Archaeological Landscapes
      ab: The paper assesses the role and potential of Cultural Virtual Reality (CVR) for the modelling of archaeological landscapes. As digital visualisations are spreading rapidly as a tool for research and as a medium of communication in landscape research and archaeology, benefits and limitations are discussed. Published case studies are reviewed and the question whether or to which extent computer game engines may assist in the modelling of past landscapes is evaluated. Therefore a virtual model of Laxton castle (England) is introduced, which was created using SEGA gaming software.
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    language: English
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      custom: Copyright of International Journal of Humanities & Arts Computing: A Journal of Digital Humanities is the property of Edinburgh University Press and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use.
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