Visualisation in archaeology: An assessment of modelling archaeological landscapes using scientific and gaming software.
The paper assesses the role and potential of Cultural Virtual Reality (CVR) for the modelling of archaeological landscapes. As digital visualisations are spreading rapidly as a tool for research and as a medium of communication in landscape research and archaeology, benefits and limitations are disc...
| Published in: | International Journal of Humanities & Arts Computing: A Journal of Digital Humanities Vol. 3; no. 1/2; pp. 101 - 126 |
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| Format: | Article |
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Edinburgh University Press
Mar2009
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| Online Access: | View this record in EBSCOhost |