Visualisation in archaeology: An assessment of modelling archaeological landscapes using scientific and gaming software.

The paper assesses the role and potential of Cultural Virtual Reality (CVR) for the modelling of archaeological landscapes. As digital visualisations are spreading rapidly as a tool for research and as a medium of communication in landscape research and archaeology, benefits and limitations are disc...

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Bibliographic Details
Published in:International Journal of Humanities & Arts Computing: A Journal of Digital Humanities Vol. 3; no. 1/2; pp. 101 - 126
Main Author: Teichmann, Michael
Format: Article
Published: Edinburgh University Press Mar2009
Subjects:
Online Access:View this record in EBSCOhost