Violent Video Games Induce an Affect Processing Bias.
A study was conducted to examine the effects of violent video game play and trait hostility on attentional bias toward negatively valenced words. Data were gathered by using the Genov Modified Stroop Task to test participants for cognitive interference in categories of words following video game pl...
| Publicado en: | Media Psychology Vol. 7; no. 3; pp. 239 - 251 |
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| Autores principales: | , , |
| Formato: | Artículo |
| Publicado: |
Taylor & Francis Ltd
2005
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| Materias: | |
| Acceso en línea: | Ver este registro en EBSCOhost |
| Sumario: | A study was conducted to examine the effects of violent video game play and trait hostility on attentional bias toward negatively valenced words. Data were gathered by using the Genov Modified Stroop Task to test participants for cognitive interference in categories of words following video game play. Findings revealed higher Stroop interference for participants with significant trait hostility and for participants playing violent video games. The implications of these findings with regard to current models of aggressive behavior are discussed. |
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