A Model of e-Learning System Based on Push Technology and Learning Motivation.
Most of the E-learning systems are passive in nature (i.e. pull technology) waiting for the learners to use, and consequently deficient in enhancing and prolong the learning motivation. In view of this weakness, this study aims to propose a model of E-learning system based on a push technology and l...
| Publicado en: | International Journal of the Humanities Vol. 8; no. 1; pp. 401 - 413 |
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| Autores principales: | , |
| Formato: | Artículo |
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Common Ground Research Networks
2010
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=hlh&AN=52445913&site=ehost-live header: @attributes: shortDbName: hlh uiTerm: 52445913 longDbName: Humanities International Complete uiTag: AN controlInfo: bkinfo: jinfo: jid: 15IH jtl: International Journal of the Humanities maglogo: N pubinfo: dt: 2010 vid: 8 iid: 1 pid: 22359 pub: Common Ground Research Networks artinfo: ui: 52445913 10.18848/1447-9508/CGP/v08i01/42824 ppf: 401 ppct: 12 formats: fmt: @attributes: type: P size: 865KB tig: atl: A Model of e-Learning System Based on Push Technology and Learning Motivation. aug: au: Che-cheng Lin Ming-yueh Shen affil: National Chengchi University, Taipei, Taiwan su: Instructional systems Motivation (Psychology) Information technology Active learning Education Learning modules sug: subj: Instructional systems Motivation (Psychology) Information technology Active learning Education Learning modules keyword: e-Learning Learning Motivation Push Technology ab: Most of the E-learning systems are passive in nature (i.e. pull technology) waiting for the learners to use, and consequently deficient in enhancing and prolong the learning motivation. In view of this weakness, this study aims to propose a model of E-learning system based on a push technology and learning motivation to create an active learning environment and motivate the learners to keep learning. In this model, every E-learning unit with a variety of learning modules will be designed as a virtual role, regularly sending message to the learners via information technology such as instant communication and push technology. This E-learning system is motivating and effective by turning the pull status into the push information to the learners such as memo, reminder signals, and learning records, etc. As soon as the opt-in learners choose their desired E-learning course unit and set up the learning target and path, the E-learning system will automatically guide them to learn. pubtype: Academic Journal doctype: Article src: R language: English refInfo: copyright: @attributes: flag: Y custom: Copyright of International Journal of the Humanities is the property of Common Ground Research Networks and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. item: International Journal of the Humanities holder: Common Ground Research Networks dt: @attributes: year: 2010 holdings: @attributes: islocal: N |
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